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Temple Island (Riven 2024)

Temple Island – Riven (2024)

I contributed to the early blockout and massing for Temple Island, helping define the layout with updated logic and flow for VR. Working closely with design, I iterated on spatial changes from the original game to make the environment feel both believable and comfortable to explore.

I took most of the structural and architectural elements from graybox to final, focusing on clean modular workflows and efficient asset use. Organic elements like terrain and rock work were handled by other artists, but I collaborated closely to make sure everything integrated smoothly.

I also handled collision setup, lighting passes, and general polish on the environment. My goal throughout was to build a space that felt grounded, functional, and alive—while keeping performance in mind, especially for VR.

Temple Island Birds eye view

Temple Island Birds eye view

Temple Island is an area where I did a lot of the foundation massing and grayboxes for.  There were some changes from the original so we were able to work with design to iterate and get our final layout.

Temple Island is an area where I did a lot of the foundation massing and grayboxes for. There were some changes from the original so we were able to work with design to iterate and get our final layout.

Temple Island from the ocean with a pneumatic tube buoy. 
i worked on the stained glass, the pneumatic tubes and buors, the large golden dome, and places much of the non rock work for this island.

Temple Island from the ocean with a pneumatic tube buoy.
i worked on the stained glass, the pneumatic tubes and buors, the large golden dome, and places much of the non rock work for this island.

Great Gold Dome - Game Maker's Sketchbook 2025 Environment Art winner.
I did work on the structure of the Gold Dome building, the pnuematic tubes, buoys.  I did initial grayboxing and took this to final with a kit of meshes did a material pass.

Great Gold Dome - Game Maker's Sketchbook 2025 Environment Art winner.
I did work on the structure of the Gold Dome building, the pnuematic tubes, buoys. I did initial grayboxing and took this to final with a kit of meshes did a material pass.

Golden Dome

Golden Dome

Golden Dome

Golden Dome

Golden Dome Detail
I was able to use patterns from the Original game and get them working with out material pipeline and my meshes.

Golden Dome Detail
I was able to use patterns from the Original game and get them working with out material pipeline and my meshes.

Golden Dome color symbol / Island marker.
Its always fun to incorporate bits of graphic design into 3 modeling.

Golden Dome color symbol / Island marker.
Its always fun to incorporate bits of graphic design into 3 modeling.

Golden Dome crevasse and blast wall.
I worked on updating massing for this area, taking the Blast wall nearly to final.  the structure of the crevass I took to final and did the materials.  For the trim pattern I recreated the pattern from the original.

Golden Dome crevasse and blast wall.
I worked on updating massing for this area, taking the Blast wall nearly to final. the structure of the crevass I took to final and did the materials. For the trim pattern I recreated the pattern from the original.

Blast Wall side view

Blast Wall side view

Temple Island's Giant Dagger at the Link In location.  You also get a view of the Pneumatic tube system.

Temple Island's Giant Dagger at the Link In location. You also get a view of the Pneumatic tube system.

Temple Island PMD.  You also get a view of the pneumatic tube system.

Temple Island PMD. You also get a view of the pneumatic tube system.

Secret Path entrance.  I worked on this gate and the frame, and the agave plants.  This puzzle was updated with VR in mind and I prototypes a few version before we landed here.

Secret Path entrance. I worked on this gate and the frame, and the agave plants. This puzzle was updated with VR in mind and I prototypes a few version before we landed here.

Secret Path cave stairs.  I desiged a set of stairs that could be used as either a ladder or stairs, depending on how they are rotated.  This was an updated area from the original.

Secret Path cave stairs. I desiged a set of stairs that could be used as either a ladder or stairs, depending on how they are rotated. This was an updated area from the original.

Sub Dome area.  I did the main structure, the initial massing of the area, and some final touchups near the end of development.

Sub Dome area. I did the main structure, the initial massing of the area, and some final touchups near the end of development.

Sub Dome lower level.  You see more of the structure here.
The central platform area I had originally massed in the new designs, but handed off to other artists for final art.

Sub Dome lower level. You see more of the structure here.
The central platform area I had originally massed in the new designs, but handed off to other artists for final art.

Temple Main Door from the outside.

Temple Main Door from the outside.

Temple Main Door from the temple interior.  I worked on the door and implemented the carvings based on the directors original line art.

Temple Main Door from the temple interior. I worked on the door and implemented the carvings based on the directors original line art.

Temple Room.
i took the structure of the room from massing to final, but most of the interior items I handed off to other artists to take to final.

Temple Room.
i took the structure of the room from massing to final, but most of the interior items I handed off to other artists to take to final.