Website powered by

Age of Rime (2025, Myst 2020/2021 Update/DLC)

The Age of Rime was a particularly exciting opportunity to rethink and reimagine one of the lesser-known spaces from Myst. While the core game stayed largely faithful to the original, with adjustments primarily for VR, Rime underwent a full redesign. Early massing and graybox work began shortly after the 2021 PC release, but full production didn’t ramp up until early 2025.

One of my primary focuses was updating the hut. The original design had a strong silhouette, but the interior felt underdeveloped. I saw this as a chance to bring warmth and narrative to the space—reimagining it as a lived-in home for a couple and their young children. I explored a range of layout ideas and iterations, ultimately grounding the redesign in storytelling and subtle environmental detail. As new team members joined the project, the vision evolved, but the core direction I established during early massing remained intact.

I also contributed to the redesign of the walkway and platform system. We aimed to create a "plussed-up" version of the original—familiar, but more refined. I approached this modularly, using our in-engine construction tools to efficiently build and iterate. The result respects the classic layout while benefiting from modern workflows and materials.

Another major area I worked on was the Gas Refinery. In the original, it was primarily a piece of background storytelling. For the update, we made it a core element of the level's structure and puzzle flow. I collaborated with concept artists to redesign the space, enhancing its gameplay relevance while honoring the visual language of the original Myst.

Age of Rime sizzle video.
I captured these videos in engine, and made the video of the ones that featured my areas.

The Age of Rime exterior.  
From this shot you see my walkway, hex platform, the main hut, and the gas refinery that I took to final art.

The Age of Rime exterior.
From this shot you see my walkway, hex platform, the main hut, and the gas refinery that I took to final art.

Hex Platform and walkway from the water.

Hex Platform and walkway from the water.

Angled view of the walkway and platform.

Angled view of the walkway and platform.

The platform and walkway was designed to be used in multiple locations.

The platform and walkway was designed to be used in multiple locations.

Smart use of modules allowed for variations of the platforms.

Smart use of modules allowed for variations of the platforms.

A haphazard safety rail.  I made the modules and collaborated with tech art to get a system working.

A haphazard safety rail. I made the modules and collaborated with tech art to get a system working.

Gas Refinery.  I was able to take elements from the original, and work with concept to incorporate a redesign.

Gas Refinery. I was able to take elements from the original, and work with concept to incorporate a redesign.

The main Hut's roof.

The main Hut's roof.

While we knew we wanted changes, we ultimately went with a slight updated look on the class Rime Hut.

While we knew we wanted changes, we ultimately went with a slight updated look on the class Rime Hut.

Most of this was modeled in 3DS Max, but the cement portions and steps were a Z brush sculpt to give it some wear and damage.

Most of this was modeled in 3DS Max, but the cement portions and steps were a Z brush sculpt to give it some wear and damage.

New attic windows.

New attic windows.

Interior birds eye view.

Interior birds eye view.

Iced over hut interior.

Iced over hut interior.

Thawed hut interior.

Thawed hut interior.

I worked on  the overall structure, walls, ceiling, floor, etc.
Much of the hut was constructed with re used pieces, but set up to not appear to be clones of eachother.

I worked on the overall structure, walls, ceiling, floor, etc.
Much of the hut was constructed with re used pieces, but set up to not appear to be clones of eachother.

Early on I knew I wanted the hut to have a second floor with and area for the Boy's to sleep.

Early on I knew I wanted the hut to have a second floor with and area for the Boy's to sleep.

the furnance is a nice mix of an updated appearance, but still in spirit of the original.

the furnance is a nice mix of an updated appearance, but still in spirit of the original.