I played a significant role in shaping the overall look and feel of the gas station and garage area in Obduction. My responsibilities included creating props that authentically captured the atmosphere of a vintage service station. To achieve this, I conducted extensive research on tools and equipment from the 1950s and earlier, ensuring each asset felt era-appropriate and grounded in realism.
Modeling was completed in 3DS Max, with texturing handled in Photoshop. Our material pipeline was designed for versatility, allowing objects to be reused across the environment while maintaining visual variety. This approach ensured a cohesive yet dynamic space for players to explore.
Note: Some initial blockout work may have been completed on certain assets before I contributed, and some material updates may have been applied after my pass.
Garage 360