In Channelwood, I was responsible for the environmental storytelling and general decoration of the main village area suspended in the trees. Since the story suggests the native monkey-like inhabitants have long since moved on, I wanted to evoke a sense of their presence through subtle remnants of their culture without detracting from the gameplay experience.
For the pottery, I drew inspiration from real-world references, particularly the Pueblo and various African tribal designs. This approach allowed me to create pieces that felt authentic and grounded within the world of Myst.
When designing the furniture, I focused on versatility and craftsmanship. I imagined how the villagers might have built adaptable, multifunctional pieces — benches that could easily become makeshift couches, all while maintaining a hand-carved, sturdy aesthetic. The result is an environment that feels both lived-in and immersive, enhancing the player's sense of discovery and connection to the world.