UPDATE Firmament has now been released. To avoid confusion, I’ve labeled this portfolio entry as "Proof of Concept." All artwork showcased here was created during the pre-alpha stage and may not reflect the final released version. Many concepts were refined, altered, or replaced in later development.
Firmament: Proof of Concept
Firmament is a proof-of-concept project by Cyan, Inc., the creators of Myst and Riven. The project involved the development of a teaser trailer and a playable demo, showcased at GDC 2018.
As an Environment Artist, I contributed to a range of assets and environments using a Max-ZBrush-Unreal pipeline. My responsibilities included:
Elevator Design: Created the elevator featured in the teaser trailer and the playable demo. This complex system was designed with modular components, allowing it to support multiple floors and stops as needed.
Walkway Kit: Developed a versatile walkway and small bridge kit to connect rock and cliff sections. The demo utilized only a portion of its modular capabilities.
Mechanical Bridges: Designed and modeled the mechanical bridges that served as the main progression-blocker puzzle in the demo.
Environment Assets: Produced a variety of natural assets, including rocks, icicles, and snowballs, contributing to the atmospheric world-building of Firmament.
This project allowed me to apply creative problem-solving and technical expertise in Unreal Engine, delivering functional and immersive assets for both cinematic and gameplay experiences.
Elevator - 360 lower section
A view from first getting inside of the cart.
Elevator - 360 upper section
A view where you would exit the cart
Bridges - 360 Shot
What a bridge looks like when you first approach it.